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About
You are not at the helm — you own the company. It is 2300, and you have just bought a spaceport on Earth on credit. Hire pilots, buy ships and take contracts across 25 star systems of the Solar sector. Every run brings money — or trouble.
- CONTRACTS — pick the cargo, the destination and the deadline. Rush jobs pay more, fragile cargo hates bumpy routes, restricted cargo pays best and brings patrols to your gate.
- SHIPS — four hull classes, from the nimble Horizon to the heavy Ark. Hulls wear with every run: repair them in your own shop or at an outside station.
- CREW — every pilot has a character: lucky, careful, a rookie who grows or a veteran who costs more.
- YOUR DEPOT — build docking pads, warehouses, fuel terminals, repair shops, crew quarters and dispatch offices on an isometric yard, upgrade them and buy more land.
- RIVALS — other companies already work these colonies. Earn a reputation and they lose their grip.
- THE LOAN — a payment every ten days. Miss three in a row and the creditor takes a ship.
Day and night, weather on every world, lights on the pads after dark. A short tutorial gets you flying in minutes, and a built-in glossary explains every term.
Fully offline. No ads, no in-app purchases, no account. 27 languages.
